Social Media Real-time Capture and Analysis:Software tools that repurpose ‘Man-in-the-Middle’ cyber-security tools to invisibly monitor, analyze, and alter your real-world social media feeds with AI tools.
Smartphone Intervention Citizen Science: An Android app that helps normal people measure and test how mindfulness interventions alter their real-world smartphone behavior.
IoT Intelligent Sensors: Our immersion room is outfitted with cameras and other IoT sensors to serve as a testbed to track user behaviors and estimate their experience.
Wearables for Estimates of Focus:Glasses, watches, and other wearables to estimate the daily dynamics of attention through behavior and psychophysiology.
Media Theory
Agency in Digital Environments: We are studying coercion and choice in digital environments, and how users think about their control over the structure of their digital world.
Changes in Beauty Standards: We are studying the distribution of AI-enhanced beauty content using face embeddings on large-scale social media datasets.
Impact of Smartphone on Attention: Idiographic study of individual attention, and how that is altered when the cellphone is locked away for a month at a time.
New Interactive Systems
TOME: An AI-mediated, task aware system that mediates focused screen environments– each with a distinct room atmosphere– where interruptions can never intrude.
Snarky TV: a values-aware, media console with a personality that can hide your TV and negotiate with you about your media diet.
Immersion Room Technology: Our immersion room is outfitted projection, laser and DMX lights, 11.1 Dolby Atmos surround sound, and other actuators to create new kinds of reactive experiences.
Water Lantern Project: A distributed, reactive kinematic flower paired with real-time AI hallucinated visuals, in this instance to build a memorial tribute modeled after the Chinese Lotus Water Lantern festivals.