Tools for Measurement

Social Media Real-time Capture and Analysis:  Software tools that repurpose ‘Man-in-the-Middle’ cyber-security tools to invisibly monitor, analyze, and alter your real-world social media feeds with AI tools.

Smartphone Intervention Citizen Science:  An Android app that helps normal people measure and test how mindfulness interventions alter their real-world smartphone behavior.

IoT Intelligent Sensors:  Our immersion room is outfitted with cameras and other IoT sensors to serve as a testbed to track user behaviors and estimate their experience.

Wearables for Estimates of Focus: Glasses, watches, and other wearables to estimate the daily dynamics of attention through behavior and psychophysiology.

Media Theory

Agency in Digital Environments:  We are studying coercion and choice in digital environments, and how users think about their control over the structure of their digital world.

Changes in Beauty Standards:  We are studying the distribution of AI-enhanced beauty content using face embeddings on large-scale social media datasets.

Impact of Smartphone on Attention:  Idiographic study of individual attention, and how that is altered when the cellphone is locked away for a month at a time.

New Interactive Systems

TOME:  An AI-mediated, task aware system that mediates focused screen environments– each with a distinct room atmosphere– where interruptions can never intrude.

Snarky TV:  a values-aware, media console with a personality that can hide your TV and negotiate with you about your media diet.

Immersion Room Technology:  Our immersion room is outfitted projection, laser and DMX lights, 11.1 Dolby Atmos surround sound, and other actuators to create new kinds of reactive experiences.

Water Lantern Project:  A distributed, reactive kinematic flower paired with real-time AI hallucinated visuals, in this instance to build a memorial tribute modeled after the Chinese Lotus Water Lantern festivals.